My students are incredible. Here is small collection of what they have accomplished in my classes.
It has been such a collaborative time working with my amazing students. This work showcases a snapshot of the types of work we do together. All work on this page was created by my students in my college and university courses. All copyrights are owned by the original content creators (my students).
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In my 3-D modeling courses students create 3-D objects for use in print design, interactive design, and game development applications. The class focuses on how 3-D modeling can be used in representing innovative design solutions. Students learn to create 3-D models for a variety of applications such as interactive tours, poster designs, websites, architectural walk-throughs, and digital gaming. Through hands-on learning with industry leading 3-D software, students gain exposure to the tools and processes used in 3-D modeling, texturing, and lighting workflows.
In addition to learning the production techniques of game development, my students also learn how to create game documentation for collaborative team development. These examples show some of the ways I prepare my students for game design documentation production. These students complete a game project from front to back in ten weeks.
Game Development Documentation Examples:
Game Development Video Examples:
My courses in user experience design and user interface design build upon the knowledge and skills acquired in introductory web design courses. With my project-centric approach, students learn advanced techniques of web site production/administration as well as demonstrating their working knowledge of HTML, XHTML, XML, and CSS. The focus of my UX courses revolves around the creation of websites from the ground up. Concepts of prototyping, flow-charting, and information architecture are instilled while students build fully functional websites in both individual and team environments.
The image links below are PDF files that contain entire project documentation for information architecture and HCI pre-planning, leading towards a finished website UI design.
Students develop skills in project planning, information architecture, user experience design, usability testing, and visual interface design.
Following is a collection of student work from my interactive design courses. Students learn design principles as well as scripting and programming techniques for the creation of real-world projects. Student also learn to work through business practices and working with clients as they create projects for businesses and entrepreneurs.
Every website that my students design is fully scripted and fully functional. Students engage in the design and programming aspects of interactive design so that they are capable with both sets of competencies and are prepared for the industry.
My courses in graphic design and communication teach the use of images and typography to convey thoughts and ideas in advanced forms of visual expression. Projects range from magazine spreads, to advertising, to infographics. The common thread between these forms of expression is that there is a conceptual seed from which students’ ideas emerge. I train students to iterate through the design process starting with thumbnails, through to rough design, and final towards a final finished product. Following is a small sample of graphic design student' projects.
My animation courses aim to teach the art form of visual storytelling as art in motion. Through a historical analysis of animation’s roots, students learn the principles that were created by the pioneers of animation. They learn how to apply these principles in conjunction with sophisticated and modern animation techniques. Through exercise and project assignments, students learn both the analog and digital counterparts of creating animation that communicates thoughts, ideas, and emotions in their pursuit of becomes artists of motion. The following projects represent work from non-animation works, taking one or two intro-level courses in animation. Each project has roughly a two or three week production timeline for concept development, storyboards, styleframes, and finished production..
2D Animation (pencil, paper, Illustrator, iMovie)
The focus of these projects is to help students develop a sense of narrative and storytelling while implementing the traditional principles of animation.
3D Animation (Animation Master, Maya)
Students continue what they learn with the 2D pencil-drawn cel animation and progress in to animation software where they learn about x-sheets, and facial animation.
Video Art (experimental film)
Motion Graphics (After Effects)
Student learn how to create visual designs in motion starting with storyboards, styleframes, and eventually breakdowns, in-betweens, and final animation.